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src/projection.rs
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71
src/projection.rs
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/// Orthographic map projection.
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///
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/// Projects a geographic point (lat, lon) onto a 2-D plane as seen from directly
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/// above the centre point (center_lat, center_lon).
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///
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/// Returns (x, y) normalised so that an angular distance of 1° from the centre
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/// equals 1.0 in output units. Returns `None` when the point is on the far side
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/// of the globe (not visible from the projection centre).
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pub struct OrthoProjection {
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/// Centre of projection in radians
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phi0: f64,
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lam0: f64,
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/// Half-extents of the visible window in "projected units" (degrees of arc)
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pub half_width: f64,
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pub half_height: f64,
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}
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impl OrthoProjection {
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/// `center_lat`, `center_lon` in degrees.
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/// `half_width`, `half_height` are the angular half-extents of the view window
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/// in degrees (e.g. 0.8 and 0.4 to match the original Python script).
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pub fn new(center_lat: f64, center_lon: f64, half_width: f64, half_height: f64) -> Self {
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Self {
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phi0: center_lat.to_radians(),
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lam0: center_lon.to_radians(),
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half_width,
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half_height,
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}
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}
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/// Project `(lat, lon)` in degrees.
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///
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/// Returns `Some((x, y))` in degrees of arc from the centre (same units as
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/// `half_width`/`half_height`), or `None` if the point is not visible.
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pub fn project(&self, lat: f64, lon: f64) -> Option<(f64, f64)> {
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let phi = lat.to_radians();
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let lam = lon.to_radians();
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let dlam = lam - self.lam0;
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let cos_c = self.phi0.sin() * phi.sin() + self.phi0.cos() * phi.cos() * dlam.cos();
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if cos_c <= 0.0 {
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return None; // back of globe
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}
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// x and y are in radians; convert to degrees so they match the half_width unit
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let x = phi.cos() * dlam.sin();
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let y = self.phi0.cos() * phi.sin() - self.phi0.sin() * phi.cos() * dlam.cos();
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Some((x.to_degrees(), y.to_degrees()))
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}
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/// Convert projected (x, y) in degrees-of-arc to pixel (col, row).
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///
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/// Returns `None` if the point falls outside the image boundary.
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pub fn to_pixel(&self, x: f64, y: f64, width: u32, height: u32) -> Option<(i32, i32)> {
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// Map [-half_width, +half_width] → [0, width]
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// Map [+half_height, -half_height] → [0, height] (y flipped: north = up = row 0)
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let col = (x + self.half_width) / (2.0 * self.half_width) * width as f64;
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let row = (-y + self.half_height) / (2.0 * self.half_height) * height as f64;
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let col_i = col as i32;
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let row_i = row as i32;
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if col_i < 0 || col_i >= width as i32 || row_i < 0 || row_i >= height as i32 {
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None
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} else {
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Some((col_i, row_i))
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}
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}
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}
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