Improve rendering: barycentric interpolation, Gaussian blur, white-cloud palette
Replace nearest-neighbour BFS flood fill with Delaunay triangulation (spade) + barycentric interpolation for smooth cloud boundaries. Add NaN-aware separable Gaussian blur (σ=8 px, rayon-parallelised) to remove triangulation facets. Switch colour scheme from blue bands to a continuous green-to-white opacity blend matching the DWD app style. Pixel interpolation loop is also parallelised with rayon. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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@@ -15,3 +15,5 @@ font8x8 = "0.2"
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clap = { version = "4", features = ["derive"] }
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chrono = { version = "0.4", default-features = false, features = ["std", "clock"] }
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anyhow = "1"
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spade = "2"
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rayon = "1"
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