Translate everything to english
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+11
-11
@@ -1,5 +1,5 @@
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local mon = peripheral.find("monitor")
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assert(mon, "Kein Monitor gefunden")
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assert(mon, "No monitor found")
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local monName = peripheral.getName(mon)
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mon.setTextScale(0.5)
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@@ -13,8 +13,8 @@ local function ensureDependency(path, url)
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return
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end
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assert(shell and type(shell.run) == "function", "Shell API nicht verfuegbar")
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assert(shell.run("wget", url, path) and fs.exists(path), "Konnte Abhaengigkeit nicht laden: " .. path)
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assert(shell and type(shell.run) == "function", "Shell API is not available")
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assert(shell.run("wget", url, path) and fs.exists(path), "Could not download dependency: " .. path)
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end
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ensureDependency("Pine3D.lua", "https://raw.githubusercontent.com/Xella37/Pine3D/main/Pine3D.lua")
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@@ -46,7 +46,7 @@ local function ensureChainsLoaded()
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local data = textutils.unserializeJSON(file.readAll())
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file.close()
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assert(type(data) == "table" and type(data.chains) == "table", "Ungueltige JSON-Daten")
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assert(type(data) == "table" and type(data.chains) == "table", "Invalid JSON data")
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chainItemsByBaseId = {}
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baseItemIds = {}
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@@ -329,9 +329,9 @@ local function drawNfpScaled(buffer, img, x, y, scaleX, scaleY)
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for imgY, row in pairs(img) do
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for imgX, col in pairs(row) do
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-- WICHTIG:
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-- Nur echte ComputerCraft-Farben in den Pine3D-Buffer schreiben.
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-- Keine Strings, keine nils, keine 0.
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-- IMPORTANT:
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-- Only write real ComputerCraft colors into the Pine3D buffer.
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-- No strings, no nil values, no 0.
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if type(col) == "number" and col > 0 then
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local px = x + (imgX - 1) * scaleX
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local py = y + (imgY - 1) * scaleY
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@@ -401,14 +401,14 @@ local function assertBufferValid(frame)
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local c = frame.buffer.colorValues[y][x]
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if not valid[c] then
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error("Ungueltiger Pixel im Buffer bei x=" .. x .. ", y=" .. y .. ": " .. tostring(c))
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error("Invalid pixel in buffer at x=" .. x .. ", y=" .. y .. ": " .. tostring(c))
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end
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end
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end
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end
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local function drawItem(img, cellX, cellY, count, offsetY)
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-- Normale Monitor-Zellen in Pine3D-Teletext-Pixel umrechnen.
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-- Convert normal monitor cells into Pine3D teletext pixels.
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local x = cellToPixelX(cellX)
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local y = cellToPixelY(cellY) + (offsetY or 0)
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@@ -441,10 +441,10 @@ local function drawItem(img, cellX, cellY, count, offsetY)
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}
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if bottomY >= 1 and y <= frame.buffer.height then
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-- Schatten
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-- Shadow
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mf.writeOn(frame, text, colors.black, rightX + 1, bottomY + 1, options)
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-- Weißer Count
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-- White count
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mf.writeOn(frame, text, colors.white, rightX, bottomY, options)
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end
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end
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