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10 Commits

Author SHA1 Message Date
Max 8d9abc8cb2 Add whitelist capabilities 2026-06-01 13:43:18 +02:00
Max 14961629f2 Translate everything to english 2026-06-01 13:31:37 +02:00
Max 2a15e704b2 Auto pull dependencies 2026-06-01 13:29:41 +02:00
Max 991bc5eb3e Let scrollbar only scroll to whole row numbers 2026-06-01 05:19:36 +02:00
Max 0a9380cd22 Remember overview scroll position 2026-06-01 05:14:01 +02:00
Max d381ac1693 Implement page scrolling (seperate into runScrollableGrid) 2026-06-01 05:12:24 +02:00
Max 8a5e4a0fb1 Implement overview scrolling 2026-06-01 05:04:39 +02:00
Max e5f7da3cc5 Update fallback icon 2026-06-01 04:27:01 +02:00
Max 4f623656bb Resort overview every 30seconds 2026-06-01 04:23:27 +02:00
Max acfc5e7324 Added sorting to Overview 2026-06-01 04:22:06 +02:00
3 changed files with 460 additions and 27792 deletions
+457 -98
View File
@@ -1,12 +1,26 @@
local mon = peripheral.find("monitor")
assert(mon, "Kein Monitor gefunden")
assert(mon, "No monitor found")
local monName = peripheral.getName(mon)
local SCREEN_WIDTH = 40
mon.setTextScale(0.5)
local SCREEN_WIDTH, SCREEN_HEIGHT = mon.getSize()
local oldTerm = term.redirect(mon)
local function ensureDependency(path, url)
if fs.exists(path) then
return
end
assert(shell and type(shell.run) == "function", "Shell API is not available")
assert(shell.run("wget", url, path) and fs.exists(path), "Could not download dependency: " .. path)
end
ensureDependency("Pine3D.lua", "https://raw.githubusercontent.com/Xella37/Pine3D/main/Pine3D.lua")
ensureDependency("betterblittle.lua", "https://raw.githubusercontent.com/Xella37/Pine3D/main/betterblittle.lua")
ensureDependency("morefonts-pe.lua", "https://raw.githubusercontent.com/MichielP1807/more-fonts/main/pine3d/morefonts-pe.lua")
local Pine3D = require("Pine3D")
local mf = require("morefonts-pe")
@@ -18,44 +32,88 @@ local chainItemsByBaseId
local baseItemIds
local itemById
local defaultBaseId
local whitelistLookup
local fallbackIcon = false
local backButton = false
local scrollUpButton = false
local scrollDownButton = false
local overviewScrollCurrentRow = 0
local overviewScrollTargetRow = 0
local drawOverview
local function ensureWhitelistLoaded()
if whitelistLookup ~= nil then
return
end
if not fs.exists("whitelist.json") then
whitelistLookup = false
return
end
local file = assert(fs.open("whitelist.json", "r"))
local data = textutils.unserializeJSON(file.readAll())
file.close()
assert(type(data) == "table", "Invalid whitelist.json data")
if #data == 0 then
whitelistLookup = false
return
end
whitelistLookup = {}
for i = 1, #data do
local baseId = data[i]
assert(type(baseId) == "string", "Invalid whitelist.json entry")
whitelistLookup[baseId] = true
end
end
local function ensureChainsLoaded()
if not chainItemsByBaseId then
ensureWhitelistLoaded()
local file = assert(fs.open("atc_chains.json", "r"))
local data = textutils.unserializeJSON(file.readAll())
file.close()
assert(type(data) == "table" and type(data.chains) == "table", "Ungueltige JSON-Daten")
assert(type(data) == "table" and type(data.chains) == "table", "Invalid JSON data")
chainItemsByBaseId = {}
baseItemIds = {}
itemById = {}
for _, chain in ipairs(data.chains) do
if not defaultBaseId then
defaultBaseId = chain.base_id
end
baseItemIds[#baseItemIds + 1] = chain.base_id
local items = {}
local itemCount = 0
for _, item in ipairs(chain.items or {}) do
if item.stage ~= "item" then
itemCount = itemCount + 1
items[itemCount] = {
id = item.item_id,
icon_nfp = item.icon_nfp_16x16,
}
itemById[item.item_id] = items[itemCount]
if not whitelistLookup or whitelistLookup[chain.base_id] then
if not defaultBaseId then
defaultBaseId = chain.base_id
end
end
chainItemsByBaseId[chain.base_id] = items
baseItemIds[#baseItemIds + 1] = chain.base_id
local items = {}
local itemCount = 0
for _, item in ipairs(chain.items or {}) do
if item.stage == "item" then
itemById[item.item_id] = {
id = item.item_id,
icon_nfp = item.icon_nfp_16x16,
}
else
itemCount = itemCount + 1
items[itemCount] = {
id = item.item_id,
icon_nfp = item.icon_nfp_16x16,
}
itemById[item.item_id] = items[itemCount]
end
end
chainItemsByBaseId[chain.base_id] = items
end
end
end
end
@@ -193,8 +251,24 @@ end
local function getFallbackIcon()
if fallbackIcon == false then
local ok, image = pcall(paintutils.loadImage, "/icons16/diamond16.nfp")
fallbackIcon = ok and image or nil
fallbackIcon = parseNfpImage(table.concat({
"0000000000000000",
"000000eeee000000",
"00000eeeeee00000",
"0000eee00eee0000",
"00000e00000ee000",
"0000000000eee000",
"000000000eee0000",
"00000000eee00000",
"00000000ee000000",
"0000000000000000",
"00000000ee000000",
"00000000ee000000",
"0000000000000000",
"0000000000000000",
"0000000000000000",
"0000000000000000",
}, "\n"))
end
return fallbackIcon
@@ -212,6 +286,30 @@ local function getBackButton()
return backButton
end
local function getScrollUpButton()
if scrollUpButton == false then
scrollUpButton = parseNfpImage(table.concat({
" 00 ",
"0000",
"0 0",
}, "\n"))
end
return scrollUpButton
end
local function getScrollDownButton()
if scrollDownButton == false then
scrollDownButton = parseNfpImage(table.concat({
"0 0",
"0000",
" 00 ",
}, "\n"))
end
return scrollDownButton
end
local function imageSize(img)
local w, h = 0, 0
@@ -266,16 +364,21 @@ local function drawNfpScaled(buffer, img, x, y, scaleX, scaleY)
for imgY, row in pairs(img) do
for imgX, col in pairs(row) do
-- WICHTIG:
-- Nur echte ComputerCraft-Farben in den Pine3D-Buffer schreiben.
-- Keine Strings, keine nils, keine 0.
-- IMPORTANT:
-- Only write real ComputerCraft colors into the Pine3D buffer.
-- No strings, no nil values, no 0.
if type(col) == "number" and col > 0 then
local px = x + (imgX - 1) * scaleX
local py = y + (imgY - 1) * scaleY
for dy = 0, scaleY - 1 do
for dx = 0, scaleX - 1 do
buffer:setPixel(px + dx, py + dy, col)
local drawX = px + dx
local drawY = py + dy
if drawX >= 1 and drawX <= buffer.width and drawY >= 1 and drawY <= buffer.height then
buffer:setPixel(drawX, drawY, col)
end
end
end
end
@@ -283,6 +386,31 @@ local function drawNfpScaled(buffer, img, x, y, scaleX, scaleY)
end
end
local function fillRect(buffer, x, y, width, height, color)
local startX = math.max(1, x)
local startY = math.max(1, y)
local endX = math.min(buffer.width, x + width - 1)
local endY = math.min(buffer.height, y + height - 1)
if startX > endX or startY > endY then
return
end
for py = startY, endY do
for px = startX, endX do
buffer:setPixel(px, py, color)
end
end
end
local function cellToPixelX(cellX)
return (cellX - 1) * 2 + 1
end
local function cellToPixelY(cellY)
return (cellY - 1) * 3 + 1
end
local function assertBufferValid(frame)
local valid = {
[colors.white] = true,
@@ -308,16 +436,16 @@ local function assertBufferValid(frame)
local c = frame.buffer.colorValues[y][x]
if not valid[c] then
error("Ungueltiger Pixel im Buffer bei x=" .. x .. ", y=" .. y .. ": " .. tostring(c))
error("Invalid pixel in buffer at x=" .. x .. ", y=" .. y .. ": " .. tostring(c))
end
end
end
end
local function drawItem(img, cellX, cellY, count)
-- Normale Monitor-Zellen in Pine3D-Teletext-Pixel umrechnen.
local x = (cellX - 1) * 2 + 1
local y = (cellY - 1) * 3 + 1
local function drawItem(img, cellX, cellY, count, offsetY)
-- Convert normal monitor cells into Pine3D teletext pixels.
local x = cellToPixelX(cellX)
local y = cellToPixelY(cellY) + (offsetY or 0)
local imgW, imgH = 0, 0
@@ -326,7 +454,9 @@ local function drawItem(img, cellX, cellY, count)
if img then
imgW, imgH = imageSize(img)
drawNfpScaled(frame.buffer, img, x, y, scaleX, scaleY)
if y <= frame.buffer.height and y + imgH * scaleY - 1 >= 1 then
drawNfpScaled(frame.buffer, img, x, y, scaleX, scaleY)
end
end
local text = formatCount(count)
@@ -345,11 +475,233 @@ local function drawItem(img, cellX, cellY, count)
dy = 1,
}
-- Schatten
mf.writeOn(frame, text, colors.black, rightX + 1, bottomY + 1, options)
if bottomY >= 1 and y <= frame.buffer.height then
-- Shadow
mf.writeOn(frame, text, colors.black, rightX + 1, bottomY + 1, options)
-- Weißer Count
mf.writeOn(frame, text, colors.white, rightX, bottomY, options)
-- White count
mf.writeOn(frame, text, colors.white, rightX, bottomY, options)
end
end
local function runScrollableGrid(options)
local entries = {}
local counts = {}
local visibleItemCount = 0
local totalRows = 0
local maxScrollRow = 0
local currentScrollRow = 0
local targetScrollRow = 0
local refreshTimer
local animationTimer
local columns = 3
local rowsPerView = 3
local baseCellX = 4
local baseCellY = 2
local colStepCells = 12
local rowStepCells = 6
local rowStepPixels = rowStepCells * 3
local scrollbarX = SCREEN_WIDTH - 1
local scrollbarWidth = 2
local scrollbarButtonHeight = 3
local scrollbarTrackY = scrollbarButtonHeight + 1
local scrollbarTrackHeight = SCREEN_HEIGHT - scrollbarButtonHeight * 2
local scrollbarPixelX = cellToPixelX(scrollbarX)
local scrollbarPixelWidth = scrollbarWidth * 2
local scrollbarTrackPixelY = cellToPixelY(scrollbarTrackY)
local scrollbarTrackPixelHeight = math.max(0, scrollbarTrackHeight * 3)
if options.getInitialScrollState then
local initialCurrentRow, initialTargetRow = options.getInitialScrollState()
currentScrollRow = tonumber(initialCurrentRow) or 0
targetScrollRow = tonumber(initialTargetRow) or currentScrollRow
end
local function snapScrollRow(row)
return math.floor((tonumber(row) or 0) + 0.5)
end
local function persistScrollState()
if options.setScrollState then
options.setScrollState(snapScrollRow(targetScrollRow), snapScrollRow(targetScrollRow))
end
end
local function clampScrollRow(row)
return math.max(0, math.min(maxScrollRow, row))
end
local function getThumbMetrics()
if scrollbarTrackPixelHeight <= 0 then
return scrollbarTrackPixelY, 0
end
if totalRows <= rowsPerView or maxScrollRow == 0 then
return scrollbarTrackPixelY, scrollbarTrackPixelHeight
end
local thumbHeight = math.max(4, math.floor(scrollbarTrackPixelHeight * rowsPerView / totalRows + 0.5))
local thumbTravel = scrollbarTrackPixelHeight - thumbHeight
local thumbY = scrollbarTrackPixelY + math.floor((currentScrollRow / maxScrollRow) * thumbTravel + 0.5)
return thumbY, thumbHeight
end
local function scheduleAnimation()
if not animationTimer and math.abs(targetScrollRow - currentScrollRow) > 0.001 then
animationTimer = os.startTimer(0.05)
end
end
local function scrollTo(row)
local clampedRow = clampScrollRow(snapScrollRow(row))
if clampedRow ~= targetScrollRow then
targetScrollRow = clampedRow
persistScrollState()
scheduleAnimation()
end
end
local function refreshGridData()
entries, counts = options.getEntriesAndCounts()
end
local function renderGrid()
totalRows = math.ceil(#entries / columns)
maxScrollRow = math.max(0, totalRows - rowsPerView)
currentScrollRow = clampScrollRow(currentScrollRow)
targetScrollRow = clampScrollRow(snapScrollRow(targetScrollRow))
persistScrollState()
local firstVisibleRow = math.floor(currentScrollRow)
local rowOffsetPixels = -math.floor((currentScrollRow - firstVisibleRow) * rowStepPixels + 0.5)
local firstVisibleIndex = firstVisibleRow * columns + 1
local lastVisibleIndex = math.min(#entries, (firstVisibleRow + rowsPerView + 1) * columns)
frame.buffer:clear()
if options.drawChrome then
options.drawChrome()
end
for i = firstVisibleIndex, lastVisibleIndex do
local entry = entries[i]
local relativeIndex = i - firstVisibleIndex
local col = relativeIndex % columns
local row = math.floor(relativeIndex / columns)
drawItem(
options.getIcon(entry),
baseCellX + colStepCells * col,
baseCellY + rowStepCells * row,
counts[options.getId(entry)] or 0,
rowOffsetPixels
)
end
visibleItemCount = math.max(0, math.min(#entries - firstVisibleRow * columns, rowsPerView * columns))
local upButtonY = cellToPixelY(1)
local downButtonY = cellToPixelY(SCREEN_HEIGHT - scrollbarButtonHeight + 1)
local upColor = targetScrollRow > 0 and colors.gray or colors.lightGray
local downColor = targetScrollRow < maxScrollRow and colors.gray or colors.lightGray
local thumbY, thumbHeight = getThumbMetrics()
fillRect(frame.buffer, scrollbarPixelX, upButtonY, scrollbarPixelWidth, scrollbarButtonHeight * 3, upColor)
fillRect(frame.buffer, scrollbarPixelX, downButtonY, scrollbarPixelWidth, scrollbarButtonHeight * 3, downColor)
if scrollbarTrackPixelHeight > 0 then
fillRect(frame.buffer, scrollbarPixelX, scrollbarTrackPixelY, scrollbarPixelWidth, scrollbarTrackPixelHeight, colors.gray)
fillRect(frame.buffer, scrollbarPixelX, thumbY, scrollbarPixelWidth, thumbHeight, colors.white)
end
drawNfpScaled(frame.buffer, getScrollUpButton(), scrollbarPixelX, upButtonY + 2, 1, 1)
drawNfpScaled(frame.buffer, getScrollDownButton(), scrollbarPixelX, downButtonY + 3, 1, 1)
assertBufferValid(frame)
frame:drawBuffer()
end
refreshGridData()
renderGrid()
refreshTimer = os.startTimer(options.refreshSeconds or 30)
while true do
local event, p1, x, y = os.pullEvent()
if event == "timer" and p1 == refreshTimer then
refreshGridData()
renderGrid()
refreshTimer = os.startTimer(options.refreshSeconds or 30)
scheduleAnimation()
elseif event == "timer" and p1 == animationTimer then
local delta = targetScrollRow - currentScrollRow
if math.abs(delta) <= 0.001 then
currentScrollRow = targetScrollRow
animationTimer = nil
else
local step = delta * 0.35
if step > 0 then
step = math.max(0.08, math.min(step, 0.45))
else
step = math.min(-0.08, math.max(step, -0.45))
end
if math.abs(step) >= math.abs(delta) then
currentScrollRow = targetScrollRow
animationTimer = nil
else
currentScrollRow = currentScrollRow + step
animationTimer = os.startTimer(0.05)
end
end
persistScrollState()
renderGrid()
elseif event == "monitor_touch" and p1 == monName then
if options.handleChromeTouch and options.handleChromeTouch(x, y) then
return
elseif x >= scrollbarX and x < scrollbarX + scrollbarWidth then
if y <= scrollbarButtonHeight then
scrollTo(targetScrollRow - 1)
elseif y > SCREEN_HEIGHT - scrollbarButtonHeight then
scrollTo(targetScrollRow + 1)
elseif scrollbarTrackHeight > 0 then
local touchPixelY = cellToPixelY(y) + 1
local thumbY, thumbHeight = getThumbMetrics()
if (touchPixelY < thumbY or touchPixelY > thumbY + thumbHeight - 1) and maxScrollRow > 0 then
local thumbTravel = scrollbarTrackPixelHeight - thumbHeight
local targetPixelY = math.max(
scrollbarTrackPixelY,
math.min(scrollbarTrackPixelY + thumbTravel, touchPixelY - math.floor(thumbHeight / 2))
)
local progress = (targetPixelY - scrollbarTrackPixelY) / math.max(1, thumbTravel)
scrollTo(progress * maxScrollRow)
end
end
else
local col = math.floor((x - baseCellX) / colStepCells)
local firstVisibleRow = math.floor(currentScrollRow)
local rowOffsetPixels = (currentScrollRow - firstVisibleRow) * rowStepPixels
local touchPixelY = cellToPixelY(y) + 1
local row = math.floor((touchPixelY - cellToPixelY(baseCellY) + rowOffsetPixels) / rowStepPixels)
if col >= 0 and col < columns and row >= 0 and row < rowsPerView + 1 then
local index = (firstVisibleRow + row) * columns + col + 1
if index >= 1 and index <= #entries and index <= firstVisibleRow * columns + visibleItemCount + columns then
if options.onSelect(entries[index], index) then
return
end
end
end
end
end
end
end
local function drawPage(base_id)
@@ -357,79 +709,86 @@ local function drawPage(base_id)
local defaultIcon = getFallbackIcon()
local backIcon = getBackButton()
local backWidth, backHeight = imageSize(backIcon)
local backX = SCREEN_WIDTH - backWidth + 1
local backX = 1
local pageItemIds = {}
local visibleItemCount = math.min(math.max(#pageItems, 9), 9)
for i = 1, visibleItemCount do
for i = 1, #pageItems do
pageItemIds[i] = pageItems[i].id
end
local function renderPage()
local itemCounts = getMeItemCounts(pageItemIds)
runScrollableGrid({
refreshSeconds = 5,
getEntriesAndCounts = function()
return pageItems, getMeItemCounts(pageItemIds)
end,
getId = function(entry)
return entry.id
end,
getIcon = function(entry)
return getItemIcon(entry) or defaultIcon
end,
drawChrome = function()
drawNfpScaled(frame.buffer, backIcon, cellToPixelX(backX), 1)
end,
handleChromeTouch = function(x, y)
if x >= backX and x < backX + backWidth and y >= 1 and y <= backHeight then
drawOverview()
return true
end
frame.buffer:clear()
drawNfpScaled(frame.buffer, backIcon, (backX - 1) * 2 + 1, 1)
for i = 1, visibleItemCount do
local item = pageItems[i]
local icon = getItemIcon(item) or defaultIcon
drawItem(icon, 4+(8+4)*((i-1)%3), 2+(5+1)*math.floor((i-1)/3), itemCounts[item.id] or 0)
end
assertBufferValid(frame)
frame:drawBuffer()
end
renderPage()
local refreshTimer = os.startTimer(5)
while true do
local event, p1, x, y = os.pullEvent()
if event == "timer" and p1 == refreshTimer then
renderPage()
refreshTimer = os.startTimer(5)
elseif event == "monitor_touch" and p1 == monName and x >= backX and x < backX + backWidth and y >= 1 and y <= backHeight then
drawOverview()
return
end
end
return false
end,
onSelect = function()
return false
end,
})
end
drawOverview = function()
local items = getBaseItemIds()
local visibleItemCount = math.min(math.max(#items, 9), 9)
-- TODO LATER: get item counts from me-system using item, then sort items according to their counts and display the top 9. For now, just use random numbers.
local defaultIcon = getFallbackIcon()
frame.buffer:clear()
runScrollableGrid({
refreshSeconds = 30,
getInitialScrollState = function()
return overviewScrollCurrentRow, overviewScrollTargetRow
end,
setScrollState = function(currentRow, targetRow)
overviewScrollCurrentRow = currentRow
overviewScrollTargetRow = targetRow
end,
getEntriesAndCounts = function()
local itemCounts = getMeItemCounts(items)
local sortedItemIds = {}
for i = 1, visibleItemCount do
local item = getItemById(items[i])
local icon = getItemIcon(item) or getFallbackIcon()
drawItem(icon, 4+(8+4)*((i-1)%3), 2+(5+1)*math.floor((i-1)/3), math.random(0, 1000000000000))
end
assertBufferValid(frame)
frame:drawBuffer()
while true do
local _, side, x, y = os.pullEvent("monitor_touch")
if side == monName then
local col = math.floor((x - 4) / 12)
local row = math.floor((y - 2) / 6)
if col >= 0 and col < 3 and row >= 0 and row < 3 then
local index = row * 3 + col + 1
if index <= visibleItemCount then
drawPage(items[index])
return
end
for i = 1, #items do
sortedItemIds[i] = items[i]
end
end
end
table.sort(sortedItemIds, function(a, b)
local countA = itemCounts[a] or 0
local countB = itemCounts[b] or 0
if countA ~= countB then
return countA > countB
end
return a < b
end)
return sortedItemIds, itemCounts
end,
getId = function(entry)
return entry
end,
getIcon = function(entry)
return getItemIcon(getItemById(entry)) or defaultIcon
end,
onSelect = function(entry)
drawPage(entry)
return true
end,
})
end
drawOverview()
File diff suppressed because one or more lines are too long
+3
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@@ -0,0 +1,3 @@
[
]